MIRIAD DIGITAL DESIGN FOR AN AGEING SOCIETY

MIRIAD DIGITAL DESIGN FOR AN AGEING SOCIETY

MIRIAD DIGITAL DESIGN FOR AN AGEING SOCIETY

MIRIAD DIGITAL DESIGN FOR AN AGEING SOCIETY

App Design / Focus Groups / Research Project / UI & UX Design / Writing

App Design / Focus Groups / Research Project / UI & UX Design / Writing

App Design / Focus Groups / Research Project / UI & UX Design / Writing

App Design / Focus Groups / Research Project / UI & UX Design / Writing

— App Design
— Focus Groups
— Research Project
— UI & UX Design
— Writing

The research project explored how technology can be used to aid older people in day to day activities. An iPad app used food as a vehicle to facilitate the research by investigating for example: typography, colour and layout. The design process was informed by findings from a literature review coupled with a heuristic approach to interaction design. Two focus groups were conducted with a variety of computer users and non-users. Participants discussed their relationships with computers and how they are perceived.

The results from the sessions concluded that the majority of older people are interested in computers, but often find it difficult to know where to begin. The importance of patience and consistency when introducing an app to older people was also observed. Some participants were frustrated by inconsistent interfaces. As a result a set of accessible guidelines was suggested to engage with designers, policy makers and service providers.

A research project based around digital design for an ageing society. The project explored how technology can be used to aid older people in day to day activities. An iPad app prototype was developed and tested in focus groups. The app used food as a vehicle to facilitate the research by investigating for example: typography, colour and layout. The design process was informed by findings from a literature review coupled with a heuristic approach to interaction design. Two qualitative focus groups were conducted with a variety of computer users and non-users. Participants discussed their relationships with computers and how they are perceived.

The results from both sessions concluded that the majority of older people are interested in computers and what they have to offer, but often find it difficult to know where to begin. The importance of patience and consistency when introducing an app to older people was also observed. Some participants were frustrated by inconsistent user interfaces. As a result a set of accessible guidelines was suggested to engage with designers, policy makers and service providers.

A research project based around digital design for an ageing society. The project explored how technology can be used to aid older people in day to day activities. An iPad app prototype was developed and tested in focus groups. The app used food as a vehicle to facilitate the research by investigating for example: typography, colour and layout. The design process was informed by findings from a literature review coupled with a heuristic approach to interaction design. Two qualitative focus groups were conducted with a variety of computer users and non-users. Participants discussed their relationships with computers and how they are perceived.

The results from both sessions concluded that the majority of older people are interested in computers and what they have to offer, but often find it difficult to know where to begin. The importance of patience and consistency when introducing an app to older people was also observed. Some participants were frustrated by inconsistent user interfaces. As a result a set of accessible guidelines was suggested to engage with designers, policy makers and service providers.

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©Ash Spurr, 2019.